The lifecycle of an HTML page has three important events:
DOMContentLoaded
– the browser fully loaded HTML, and the DOM tree is built, but external resources like picturesimg
and stylesheets may be not yet loaded.load
– the browser loaded all resources (images, styles etc).beforeunload/unload
– when the user is leaving the page.
Each event may be useful:
DOMContentLoaded
event – DOM is ready, so the handler can lookup DOM nodes, initialize the interface.load
event – additional resources are loaded, we can get image sizes (if not specified in HTML/CSS) etc.beforeunload/unload
event – the user is leaving: we can check if the user saved the changes and ask him whether he really wants to leave.
Let’s explore the details of these events.
DOMContentLoaded
The DOMContentLoaded
event happens on the document
object.
We must use addEventListener
to catch it:
document.addEventListener("DOMContentLoaded", ready);
For instance:
<script>
function ready() {
alert('DOM is ready');
// image is not yet loaded (unless was cached), so the size is 0x0
alert(Image size: ${img.offsetWidth}x${img.offsetHeight}
);
}
document.addEventListener("DOMContentLoaded", ready);
</script>
<img id="img" src="https://en.js.cx/clipart/train.gif?speed=1&cache=0">
In the example the DOMContentLoaded
handler runs when the document is loaded, not waits for the page load. So alert
shows zero sizes.
At the first sight DOMContentLoaded
event is very simple. The DOM tree is ready – here’s the event. But there are few peculiarities.
DOMContentLoaded and scripts
When the browser initially loads HTML and comes across a script in the text, it can’t continue building DOM. It must execute the script right away. So DOMContentLoaded
may only happen after all such scripts are executed.
External scripts (with src
) also put DOM building to pause while the script is loading and executing. So DOMContentLoaded
waits for external scripts as well.
The only exception are external scripts with async
and defer
attributes. They tell the browser to continue processing without waiting for the scripts. So the user can see the page before scripts finish loading, good for performance.
About async and defer
Attributes async
and defer
work only for external scripts. They are ignored if there’s no src
.
Both of them tell the browser that it may go on working with the page, and load the script “in background”, then run the script when it loads. So the script doesn’t block DOM building and page rendering.
There are two differences between them.
async | defer | |
---|---|---|
Order | Scripts with async execute in the load-first order. Their document order doesn’t matter – which loads first runs first. | Scripts with defer always execute in the document order(as they go in the document). |
DOMContentLoaded | Scripts with async may load and execute while the document has not yet been fully downloaded. That happens if scripts are small or cached, and the document is long enough. | Scripts with defer execute after the document is loaded and parsed (they wait if needed), right before DOMContentLoaded . |
So async
is used for totally independent scripts.
DOMContentLoaded and styles
External style sheets don’t affect DOM, and so DOMContentLoaded
does not wait for them.
But there’s a pitfall: if we have a script after the style, then that script must wait for the stylesheet to execute:
<link type="text/css" rel="stylesheet" href="style.css"> <script> // the script doesn't not execute until the stylesheet is loaded alert(getComputedStyle(document.body).marginTop); </script>
The reason is that the script may want to get coordinates and other style-dependent properties of elements, like in the example above. Naturally, it has to wait for styles to load.
As DOMContentLoaded
waits for scripts, it now waits for styles before them as well.
Built-in browser autofill
Firefox, Chrome and Opera autofill forms on DOMContentLoaded
.
For instance, if the page has a form with login and password, and the browser remembered the values, then on DOMContentLoaded
it may try to autofill them (if approved by the user).
So if DOMContentLoaded
is postponed by long-loading scripts, then autofill also awaits. You probably saw that on some sites (if you use browser autofill) – the login/password fields don’t get autofilled immediately, but there’s a delay till the page fully loads. That’s actually the delay until the DOMContentLoaded
event.
One of minor benefits in using async
and defer
for external scripts – they don’t block DOMContentLoaded
and don’t delay browser autofill.
window.onload
The load
event on the window
object triggers when the whole page is loaded including styles, images and other resources.
The example below correctly shows image sizes, because window.onload
waits for all images:
<script>
window.onload = function() {
alert('Page loaded');
// image is loaded at this time
alert(Image size: ${img.offsetWidth}x${img.offsetHeight}
);
};
</script>
<img id="img" src="https://en.js.cx/clipart/train.gif?speed=1&cache=0">
window.onunload
When a visitor leaves the page, the unload
event triggers on window
. We can do something there that doesn’t involve a delay, like closing related popup windows. But we can’t cancel the transition to another page.
For that we should use another event – onbeforeunload
.
window.onbeforeunload
If a visitor initiated leaving the page or tries to close the window, the beforeunload
handler can ask for additional confirmation.
It needs to return the string with the question. The browser will show it.
For instance:
window.onbeforeunload = function() { return "There are unsaved changes. Leave now?"; };
Click on the button in iframe
below to set the handler, and then click the link to see it in action:
Some browsers ignore the text and show their own message instead. That’s for safety – to protect the user from potentially misleading and hackish messages.
readyState
What happens if we set the DOMContentLoaded
handler after the document is loaded?
Naturally, it never runs.
There are cases when we are not sure whether the document is ready or not, for instance an external script with async
attribute loads and runs asynchronously. Depending on the network, it may load and execute before the document is complete or after that, we can’t be sure. So we should be able to know the current state of the document.
The document.readyState
property gives us information about it. There are 3 possible values:
"loading"
– the document is loading."interactive"
– the document was fully read."complete"
– the document was fully read and all resources (like images) are loaded too.
So we can check document.readyState
and setup a handler or execute the code immediately if it’s ready.
Like this:
function work() { /*...*/ } if (document.readyState == 'loading') { document.addEventListener('DOMContentLoaded', work); } else { work(); }
There’s a readystatechange
event that triggers when the state changes, so we can print all these states like this:
// current state console.log(document.readyState); // print state changes document.addEventListener('readystatechange', () => console.log(document.readyState));
The readystatechange
event is an alternative mechanics of tracking the document loading state, it appeared long ago. Nowadays, it is rarely used, but let’s cover it for completeness.
What is the place of readystatechange
among other events?
To see the timing, here’s a document with <iframe>
, <img>
and handlers that log events:
<script> function log(text) { /* output the time and message */ } log('initial readyState:' + document.readyState); document.addEventListener('readystatechange', () => log('readyState:' + document.readyState)); document.addEventListener('DOMContentLoaded', () => log('DOMContentLoaded')); window.onload = () => log('window onload'); </script> <iframe src="iframe.html" onload="log('iframe onload')"></iframe> <img src="http://en.js.cx/clipart/train.gif" id="img"> <script> img.onload = () => log('img onload'); </script>
The working example is in the sandbox.
The typical output:
- [1] initial readyState:loading
- [2] readyState:interactive
- [2] DOMContentLoaded
- [3] iframe onload
- [4] readyState:complete
- [4] img onload
- [4] window onload
The numbers in square brackets denote the approximate time of when it happens. The real time is a bit greater, but events labeled with the same digit happen approximately at the same time (± a few ms).
document.readyState
becomesinteractive
right beforeDOMContentLoaded
. These two events actually mean the same.document.readyState
becomescomplete
when all resources (iframe
andimg
) are loaded. Here we can see that it happens in about the same time asimg.onload
(img
is the last resource) andwindow.onload
. Switching tocomplete
state means the same aswindow.onload
. The difference is thatwindow.onload
always works after all otherload
handlers.
Summary
Page lifecycle events:
DOMContentLoaded
event triggers ondocument
when DOM is ready. We can apply JavaScript to elements at this stage.- All scripts are executed except those that are external with
async
ordefer
- Images and other resources may still continue loading.
- All scripts are executed except those that are external with
load
event onwindow
triggers when the page and all resources are loaded. We rarely use it, because there’s usually no need to wait for so long.beforeunload
event onwindow
triggers when the user wants to leave the page. If it returns a string, the browser shows a question whether the user really wants to leave or not.unload
event onwindow
triggers when the user is finally leaving, in the handler we can only do simple things that do not involve delays or asking a user. Because of that limitation, it’s rarely used.document.readyState
is the current state of the document, changes can be tracked in thereadystatechange
event:loading
– the document is loading.interactive
– the document is parsed, happens at about the same time asDOMContentLoaded
, but before it.complete
– the document and resources are loaded, happens at about the same time aswindow.onload
, but before it.
This post was originally published on javascript.info. This post is licensed via Creative Commons Attribution-NonCommercial-ShareAlike 4.0.